Although the downthrow does the least percent of all of Mario's throws (at a measly 6.3%), it may just lead to big damage as a combo starter. However, down throw may be more useful for starting a combo as the knockback is very slight. His backthrow in particular does a sizeable 13.8% unstaled and is the strongest throw. Mario has the throws and reasonable knockback on many of his moves. Easily one of his most obvious kill moves, his fair that does an impressive 14.9% unstaled also has a devastating spike. Our favourite Nintendo mascot packs a punch with his fair. Each of the characters were tested at 0%, meaning they have no rage. These are here to give you a rough idea of when you're moves will end the stock. This is also from the centre of the stage so moves will kill sooner at ledge or as edgeguard. The characters that the light/heavy characters are based on are Pichu and Bowser. These are all unstaled percents unless stated otherwise. They are also based on if the opponent uses no DI so it's a rough estimate that differs depending on their DI. Any larger or smaller stages may have slightly different kill percents. Lucky and HugS give their comments on the game and characters also.ĭisclaimer: These kill percents are based on the Final Destination blast zone border. When your punish game isn't quite up to scratch in Ultimate yet, you can reach for these moves for raw killing power. With so many options at hand, here's a list of some of the best and quickest ways to kill your opponent, no strings attached. Ultimate is still very fresh, so knowing how to end the stocks of your opponent might appear trickier than it seems when you consider their options to survive and how stages may favour them. As a competitor in any Smash game, stylish or tactical, high tier or low tier, it all means nothing unless you can secure the kill on your opponent.
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